thump_5273505345tw-shogun2logo-t.png

 

Shogun 2 took over two years from high concept/blue sky stuff down to the final details. As well as producing hundreds of illustrations guiding the design of the map and 3D assets I also Made a large selection of the UI assets.

All of the work had to be a convincing imitation of Ukiyo-e prints and silk paintings. I spent a lot of time developing techniques to digitally simulate natural materials. I also studied the style intensively so I could capture an authentic feeling.


Pre-visualisation and concept work

Several month were spent working out look and feel. learning techniques and studying Japanese artiscic heritage.

Concept 02.jpg

Event Paintings

I made over 200 original illustrations for in game events. All illustrations were made entirely in Photoshop from sketch to final. It was a big challenge to create an authentic feel of old style woodblock print with digital tools. One PC magazine called to check which museum they came from!

Defeat_Crushing.jpg
Disaster_Volcano.jpg
ninja_blue.jpg
Meksuke_Event_authored_size.jpg
Monk_Event_fullsize.jpg

UI Elements 

I designed and illustrated hundreds of assets for the UI. From unit cards to maps everything was given a lot of attention to detail design and authenticity

SHOGUN UI.png

Art Book 

Some of the images were also printed in the special edition art book.

more...


Roland is an incredibly insightful and skilled artist and art director. It has been a pleasure and awe-inspiring to work with him on Shogun 2 at the Creative Assembly. Roland’s illustrations for Shogun 2 are perhaps the most outstanding single artistic achievement during the 10+ years of development of the brand. Kudos.
— Kevin McDowell Lead Artist (Total War Brand)

Project : Shogun 2 - Total War       Client : The Creative Assembly        Media: Computer Game        Role: Concept Artist and Art Director